The ability to import/export visibility mask was available in 4.27. ...
Essentially, when set to "Overlay Fill Screen," the Bink Media Player will render the last viewed frame over all game levels in PIE, without actually playing the video or being given any sort of pla ...
When reloading utility widgets the Movie Scene Property Track seems to be unrecognized causing cast nodes to become invalid. ...
Within the actor snapshot area, you can categorize information into different sub-trees, each of which are expandable. However as you scrub through the timeline and new events happen, any sub-catego ...
The Other Developers folder is comparing against the virtual path of a file to see if it starts with "/Game/Developers", but the virtual paths of all the developer folders start with "/All/Game/Deve ...
Destroying the owning actor as a response to an anim montage's anim notify causes unsafe access of the current anim montage. See repro steps. ...
We've seen some reports of GPU memory leaks during source control operations caused by the animation of the throbber widget, potentially leading to a crash if GPU memory runs out. The crash has been ...
See licensee video here which shows the issue - [Link Removed] ...
If executing CreateDynamicMaterialInstance and SetTextureParameterValue on BeginPlay for the decal component, the decal will be different the first and second time level streaming. ...