This is a user reported crash, I was able to re-create in 4.25.4. I'm also assuming this happens in 4.26, however there is a current blocker that stops me from opening this project in 4.26. Linked ...
The imported metadata is prepend with "FBX." so we can easily know if a metadata was imported or created in the editor. ...
While enabling Ray Tracing from the start of the project, when user sets GlobalPostProcess Translucency to Ray Tracing, the back-face of the plane is not culled. However, when the translucency is se ...
Issue reported by community member through UE Bug Submissions ...
Deactivating and then reactivating the same GPU system will cause existing particles to die. ...
I have attached a reproduction project with the above settings.[Link Removed] It crashes when packaged, launched and moved in-game. This issue seems to occur when there is an object in the Unbuilt ...
I was attempting to do some reorganization and received a cryptic error when one of the assets could not be saved. Everything compiled cleanly and could be saved, just not moved. Eventually I figur ...
The rotate about axis material node appears to cause z-fighting in mesh particles if they are scaled in the simulation. ...