When adding a particle system to a scene with dynamic point lights with their source radius/min roughness altered results in those parameters getting reset to default. NotePoint light mush have cas ...
Changes made with the property matrix are undone when compiling a widget ...
Vertex snapping doesn't seem to work well for certain geometry setups. This is most noticeable in planes or other flat geometry. ...
User reports that the issue fixed for ODIN-6308 still occurs for InstancedStaticMeshes. ...
When a particle with actor collision passes through a trigger volume it won't collide with geometry for a moment. That is why in the test it will pass through the platform but then collide with the ...
A licensee has reported an issue where using LoadLevelInstance on a client causes the client to become disconnected from the server. This happens with both Hosted servers and Dedicated servers. Reg ...
A licensee is reporting some unexpected behavior when attempting to replace references on Foliage Types already painted in the world. What happens after the references have been replaced, are the n ...
Inaccurate updates to root widget visibility binding, so far in my testing, this does not affect the functionality of the binding. Regression: affects 4.13.2, 4.14.3, 4.15.1 binary versions ...
User Description: In USceneComponent::PreNetReceive the old (in this case, non-null) AttachParent is being cached into NetOldAttachParent. In USceneComponent::PostRepNotifies, AttachParent and NetO ...
Find node returning -1 in packaged game even when the item exists in the array ...