THere is an issue where the refresh rate of a windowed packaged game does not match the refresh rate of a monitor correctly, this results in stuttering. This issue does not occur in the editor (PIE) ...
Trying to cut or copy text / references using the options from the right click menu does not actually copy the selection to the clipboard. The right click menu will show the Paste option grayed out ...
When using the Owner No See option with Widgets, if the widget is set to display on the screen rather than the world, then the option does not affect the widget as intended. Other forms of changing ...
The Velocity in the Z direction does not change (unless the character jumps) when using "Get Velocity" on the character from the third person template. ...
When a component class contains an instanced reference to a UObject class that is EditInlineNew, adding the component to an actor makes the UObject properties uneditable in instances of the actor. ...
Renaming Parent component to the same name as a component in the child blueprint causes a crash from child blueprint when you press enter. When you reopen the project from the crash, the child bluep ...
Gameplay Tag Re-directories are not updating properly with nodes. Specific nodes include: "Make literal gameplay tag" and Switch on gameplay tag. Versions Tested: 4.15.3 - CL: 3450819 4.16.2 - CL: ...
When changing the value of Mass In Kg for a child of a Skeletal Mesh Actor, the value is getting multiplied with every select, deselect, and enter press on the value. The number the value is multipl ...
When a gameplay tag is renamed, gains a prefix/suffix, or is changed the updates to the tag are not being reflected in blueprints where the value has already been stored. This occurs in the case of ...
Crash copying a Static Meshes primitive collision member and pasting it on another element. The pasted element seems to need at least 2 members for the crash to occur. User description: Editor Cr ...