Using the Auto Importing Feature in the engine, when you initially place or update multiple FBX files in the Content Directories, you cannot set values and use the Import All Button. You will have ...
A user was trying to cast to a child blueprint from the parent using a "Reference to self" variable as the target. The warning messaged: "Child" does not inherit from "Parent" (Cast to "Child" wou ...
If a user attempts to import multiple FBX files into a project that is set up with Git source control, the message "Updating file(s) source control status..." will appear and stay on the surface ind ...
When using the increment/ Decrement macros they are off by one. When using the ++ macro the return value is one higher than the actual variable and 1 lower when using the – macro. ...
Set Actor Location and Teleport from a Character when touching an Actor simulating physics will launch the Actor. User supplied a video demonstrating the problem: [Link Removed] Test project in Pa ...
On the Linux operating system, when trying to load a .BMP file for the splash screen, there are strange returns for the image displayed. ...
When exiting PIE the Behavior Tree Service Deactivation is called after Blackboard Component is destroyed. ...
Re-parenting blueprint actors do not lose interfaces associated with their previous parent blueprint. Interfaces and interface functions can no longer be deleted from the re-parented actor. ...
When playing in Standalone with multiple characters there's the the chance that one of the player states does not get set and remains null. This is not a 100% repro case. Multiple tests may be req ...
Physics Constraint doesn't hold if one Component is used for constraint User Description: Hello, I recently updated the project from 4.7.6 to 4.8.2 and the physics constraint don't seem to work an ...