Requesting Android Permissions causes an Ensure on Android Devices

UE - Platform - Mobile - Nov 14, 2022

Regression: Tested in UE5/Release-5.0 at CL 20979098 and the issue occurs. Issue would load in to the project without asking for permission and cause an ensure to occur, in 5.0.3 the issue would ca ...

FBX import of FocalLength with Spline Tangents setting does not import correctly

UE - Anim - Sequencer - Nov 9, 2022

Curves with Auto tangents settings are imported correctly. test_aaa_AutoTangents.fbx ...

Niagara Fluid is not displayed in the TopView of the Niagara Editor

UE - Niagara - Nov 7, 2022

Normal Particles are displayed. ...

Shader Complexity viewmode is not displayed correctly in the material editor.

UE - Graphics Features - Nov 2, 2022

Floor is correctly displaying Shader Complexity. ...

Artefacts with Volumetric Clouds

UE - Graphics Features - Nov 2, 2022

(Enduring Games) Please see UDN - Case includes project and potential fix from customer. Need to verify that it does not affect other parts of the volumetric composition. bHasValidSamples is the sam ...

Nanite Meshes appear to glow with Skylight stationary mobility

UE - Graphics Features - Lumen - Oct 31, 2022

[Image Removed][Image Removed] ...

[UDN] Anim Notifiers in animation sequences don't trigger if the end-user drags it all the way to the left

UE - Anim - Runtime - Oct 24, 2022

Under certain conditions, dragging an anim notify to the left in the editor makes it unplayable UDN case : [Link Removed] ...

Compilation errors in Shallow Water contents example's Niagara module script

UE - Niagara - Oct 14, 2022

This seems to be because the ModuleUsageBitmask is hardcoded as Particle. Sig.ModuleUsageBitmask = ENiagaraScriptUsageMask::Particle; UNiagaraDataInterfaceGrid2DCollection::GetFunction { ... ...

Network Emulation outgoing dropped packets on client higher than expected

UE - Networking - Oct 14, 2022

Under certain network emulation settings, it looks like outgoing packets from the client will be dropped in groups (around 4 or more packets at a time) rather than individually. This leads to the ac ...

“Receives Decals” is not respected on Procedural Mesh Component

UE - Graphics Features - Oct 14, 2022

(Enduring Games) I investigated it and found that the following primitive data flag test in BasePassPixelShader.usf fails: (GetPrimitiveData(MaterialParameters).Flags & PRIMITIVE_SCENE_DATA_FLAG_DE ...