Actor sequences do not play on spawned actors in cooked builds. ...
Soft Object Reference pins on Blueprint nodes can't be reset to None once an object reference has been set. ...
When converting a function with a local variable to an event, editor crashes. Issue does not occur in 4.25, therefore a regression. ...
Crash when plugging Depth Fade to Base Color and using Required Texture Resolution mode Hi, We have a material that uses the Depth Fade node for the Opacity and Base Color. However, the engine cras ...
When doing an unattended OBJ export with python. The export will fail and give the atteched callstack. ...
If a widget has playing animation node in finished animation event, calling StopAllAnimations appends a new UMGSequncePlayer to ActiveSequencePlayers array during array iteration and cause ensure co ...
Particle data will not be exported unless it is in the final simulation stage. ...
The licensee reported the following on this issue. The problem seems to be that the comparison below is not working properly. If the Material is not created, it will be a comparison between WorldGr ...