I think it's caused by the wrap size doesn't change when the UMG Design Window zooms. ...
After using the Begin Scan, the application does not show anything with the camera, though it should be noted that you can still find, select planes and then place the model on it. For now the bug w ...
Per-Object shadows cast by a stationary point light do not appear in the correct place on movable geometry. ...
I've also attached an FBX of the same mesh for reference. [Link Removed] [Image Removed] ...
When we record a Take from a level actor, a warning about referencing the same Guid inside LazyObjectPtr.h appears. The functionality of the LevelSequence works as expeced, but when the initial tak ...
A forum user reported an issue where object geometry occlusion would be missing when Ray Traced shadows were enabled. I was able to reproduce the issue internally where occlusion seems to be missing ...
When Niagara FX of a recording actor is spawned during taking a record, that FX behavior must be recorded and able to be playbacked. However, Niagara Component Auto Activation by BP node is not reco ...
This appears to be connected to playing immediately upon opening. This behavior is not observed when in the Release-5.1 or Release-5.2 streams. With the same setup, the video will start playing on t ...
Specular highlights can disappear with clearcoat materials, when "Clear Coat Enable Second Normal" is enabled ("r.ClearCoatNormal"). ...