If a UProperty that stores a reference to an asset is deleted, the reference to that asset lingers in any Blueprints that had a reference stored in that UProperty. This can lead to issues when the r ...
This is a top crash occurring for users in the 4.14 and 4.15 releases. Unfortunately no user-descriptions of the issue have been provided, so information is limited. Despite a different callstack, ...
The flow of execution, shown while debugging a blueprint, does not show for the execution pin that comes from the Input node of a collapsed graph. It shows for the rest of the graph. Regression?: N ...
Attaching / Detaching a blueprint actor to a player in a network environment causes location errors when the detach occurs. Even without the attach events being replicated or the blueprint's movemen ...
DOF does not display correctly(screen turns black) on several mobile devices. I could repro the issue on:Samsung GALAXY S7, Android 6.0.1Xperia X Performance (F8132), Android 6.0.1 ...
Values set on Blackboard Keys are persisting after stopping and starting a new PIE session. Restarting the editor sets these values back to NULL. ...
Licensee reports lighting build fails for their specific levels which were created in 4.14.1 then moved to 4.15.1. Workaround: Setting LogLightmassSolver verbose level to Warning can show "Warning ...
Based on CrashVisualizer data, crashes of this nature are the 4th most common in the 4.15.1 release. This crash may be expected due to the clear messaging that the system is out-of-memory, but this ...
The editor is crashing in the attached project on PIE when World Origin Rebasing is enabled. According to the user, this did not occur in 4.13, but I was unable to test any further back than 4.15, a ...