Foliage/hierarchical instanced static mesh components have issues with culling when their material's "Max World Position Offset Displacement" value is a higher amount, e.g. 100.0. ...
Calling the r.DistanceFieldAO command does not work in Shipping Game. It is being called from inside the level blueprint with the "Execute Console Command" node. In the example projects I have it ...
The Sound Attentuation is not ignored when disabled as audio played from a Blueprint. Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4302132), 4.21 (CL - 4313833) ...
Trying to set the value of an element of a fixed-size TAssetPtr array in the Editor results in the Editor crashing. This did not occur in 4.13. The attached callstack is from debugging the project ...
This is a trending crash in the 4.17 previews. Unfortunately users have not provided any descriptions of their actions when the crash occurred. Source Context 557 TSharedRef<ITableRow> FDe ...
When stopping a Matinee from an Event Track via the level blueprint, if you have 2 Event Tracks the editor will crash. Also Reproduced in Main Promotable-CL-2479729 ...
Attempting to load dlc assets with RequestAsyncLoad function results in the assets not being recognized. ...
This crash is a regression from 4.22.3 (CL-7053642). If lighting is built by selecting "Build Lighting Only" the Editor will not crash. This does not reproduce on Windows with -vulkan. This was rep ...
In a headless editor instance we will not be able to send toasts to the user, and we should not notify slate. The Sequencer Tools function library calls MovieSceneToolHelpers::ImportFBXCameraToExist ...
Aligning comment boxes does not move the nodes within them. Reproduced in 4.10.0 binary and Main (CL# 2765781). Not a regression: Blueprint node alignment was not available prior to 4.10. ...