When collapsing a timeline track, if there are over 5 tracks below it, some will disappear. This is a closer look at but UE-18550 Workaround Simply scroll on the timeline tracks to repopulate the ...
Geometry that is hidden in a layer, becomes visible after being moved in the viewport. The layer stays hidden, and if a cube is placed in the layer, it also remains hidden. Moving a cube that is hid ...
Request for an Actor Components Blutility 'Call In Editor' events to be accessible from derived class. It would also be expected to see the Blutility dropdown selection and Run button in the actors ...
Min roughness in the light settings currently aren't working in the forward shading mode. ...
Widgets are not getting proper input when a game is first launched. Until the player clicks in the window at least once, widgets will not respond to any hover events and the first click will not hav ...
Licensee has reported intermittent crashes when loading a map that contains Child Actors with Text Render Components. When the child actor blueprint is spawned all of the text render components st ...
When Run Dedicated Server is enabled, it appears that functional tests are not able to succeed. The following error is appearing in the Automation Test Results: No functional testing script on map ...
The line attractor module doesn't seem to work properly with local space. If you move the particle system you will notice that the line attractor moves at a different rate than the actual particle s ...
Looks like the axis creation may be failing in some cases causing the rotation to generate a bad result. ...