The console command bugscreenshot doesn't work correctly in stand alone or packaged games. It screenshots the UI and leaves the rest transparent. This is different behavior from PIE, New PIE, or jus ...
Moving a water body lowers performance on the engine. The fps drop from 120 to 30 and ms spike from 8 to 30. This issue occurs in 5.0 Binary and 4.27 Binary on Windows. On Mac, FPS drop and ms spike ...
This may only happen with upgraded projects that went from 4.27 up to 5.0.1 ...
A raytracing project with hardware raytracing enabled and r.RayTracing.Geometry.GeometryCollection set to 1 triggers a crash when trying to create a geometry collection. ...
Licensee reports that merging two static meshes results in any sockets disappearing in the resultant merged mesh. "essentially I want to "hard code" the materials and sockets to the static meshes s ...
Artifacts when using Lumen at 8K equivalent resolution and rendering with MRQ. 8K equivalent, because the same issue occurs when the resolution is set to 4K and the Screen Percentage is set to 200. ...
geometry script "Append Simple Swept Polygon" crashes if called w/ an empty path (but non-empty cross section polygon) ...
This only seems to occur if the parent is statically placed, and only when launching the instances as standalone game from the editor. If the actor is dynamically spawned or if the instances are run ...
Child Actor Components are visible in editor but disappear while playing or simulating. On BP_Cube_Row, setting 'Hidden in Game' to true then false during play will make the object appear. Repro Ra ...