After updating to 4.25.1 from 4.25 Packaged Android game crashes constantly with objects added to the map 4.25 Packaged game did not crash (editor did a lot but glad thats fixed in 4.25.1) Empty map ...
If call SetLightingChannels in blueprint to set a static mesh's lighting channels at runtime, the mesh in the viewport seems can't update to the new lighting channel setting. A weird thing is, if ...
I was testing some behavior tree content and wanted to temporarily disable a behavior tree entirely. So, I disconnected the root node from the selector node below it and expected that to disable the ...
This was introduce by changes to UEdGraphSchema_K2::CanFunctionBeUsedInGraph in CL 9230757 for [Link Removed]. ...
Landscape splines are displaying their collision incorrectly. The collision is projected off the spline however this issue is purely visual. The collision itself still works as expected. This was t ...
Delegate types aren't parsed unless the header file comes with a UCLASS/USTRUCT/UENUM ...
Sequencer scripting will return the tick rate frame number for Get Playback Range instead of the display rate frame number. This differs from similar functions, and will result in unexpected results ...
The engine does not free the LevelRenderAssetManagers array elements in FRenderAssetStreamingManager when changing lighting scenarios. Following code can avoid this issue. void FRenderAssetStre ...
Translucent selection does not work on Niagara particles. This was working in 4.24. ...
When previewing an object, manually changing the rotation using the Lighting Rig Rotation rotates Environment Map and Directional Light in opposite directions. This bug makes it difficult to do look ...