A crash occurs when deleting a Media Player asset from the Content Browser that contained a previously referenced Sound Wave asset. This issue does not occur in any past engine versions as the prev ...
While testing in KiteDemo - //UE4/Release-4.16 CL 3420042 in Binary – I found that pressing the bookmark attraction Scene keys (1 - 0) does not work as intended if user is in Run mode. ...
An editable FComponentReference property on an actor instance can be used to reference another actor's component in the scene. In 4.27 and earlier versions these references were retained when the ot ...
This is because the metadata is editor only and will be stripped in a cooked build. We should make the behavior of the to string function consistent between PIE and a cooked build. ...
If the delay to begin printing the log to the window is too long, some of the logging can be thrown out. This issue does not occur with Android Device Output log UPDATE1: The last time I reproduce ...
For comparison, this issue doesn't seem to occur when recreating the setup with Set Material Attributes/GetMaterialAttributes. It seems isolated to the Make/Break nodes. ...
4.13 Physics Asset graphics shown for swing settings in Physics Assets doesn't show for Z (blue) axis. Regression from 3039270 (4.12.5 Release), found in 3106830 (4.13 Release). ...
Child blueprints cannot change the default values of inherited variables. ...
This crash repros from at least UE 5.3 and up to latest. The following assert is hit: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 1067] Array index out of bounds: 0 in ...
Materials are broken when merging a mesh with another that has negative scale Licencee states that bisMirrored in FMeshMergeHelpers::TransformRawMeshVertexData seems to be involved. Does not occur ...