Material Editor node search returns unexpected results

UE - Rendering Architecture - Materials - Oct 23, 2020

Issue reported by community member through UE Bug Submissions ...

GPU System will kill existing particles if activate is called after it has be deactivated

UE - Niagara - Oct 22, 2020

Deactivating and then reactivating the same GPU system will cause existing particles to die. ...

Crash occurs in Hierarchical Instanced Static Mesh of Mesh with MinLOD set to 1 or higher

UE - Graphics Features - Oct 22, 2020

I have attached a reproduction project with the above settings.[Link Removed] It crashes when packaged, launched and moved in-game. This issue seems to occur when there is an object in the Unbuilt ...

Unable to move some blueprints that have breakpoints

UE - Gameplay - Blueprint Editor - Oct 21, 2020

I was attempting to do some reorganization and received a cryptic error when one of the assets could not be saved. Everything compiled cleanly and could be saved, just not moved. Eventually I figur ...

Rotate about axis material node can cause Z-fighting in Niagara mesh particles

UE - Niagara - Oct 21, 2020

The rotate about axis material node appears to cause z-fighting in mesh particles if they are scaled in the simulation. ...

Pop-ups are hidden after clicking in the Editor

UE - Platform - Linux - Oct 20, 2020

All Pop-ups windows in the right bottom hiding after clicking at any place in the Editor. They can be displayed back by the clicking on the header of Editor ...

Third Person Character Package imports with linker errors

UE - Platform - XR - Oct 19, 2020

I was able to encounter these errors on the latest binary for 4.25.3 when doing a repro for a salesforce ticket. Here is the customers description:When importing the C++ ThirdPersonCharacter package ...