Particle AnimTrails do not render on Android with Mali chipset when using OpenGL ES 3.1

UE - Platform - Mobile - Nov 22, 2016

Particle AnimTrails are not rendering on Mali but will render on the Adreno when using the OpenGL ES 3.1. ES2 renders correctly on both devices, just ES 3.1 does not. The devices compared: Working ...

MRQ - MovieGraphEditorExample.py on_executor_finished_delegate not called in 5.6

UE - Anim - Sequencer - MRQ - Jun 13, 2025

From UDN: We are launching jobs using a modified version of MovieGraphEditorExample.py. In 5.5 everything works fine, but in 5.6 the on_executor_finished_delegate is never getting called when all th ...

Setting Physics Blend Weight to anything between 0 and 1 causes erratic behavior

UE - Simulation - Physics - Jul 27, 2015

If the user simulates all bodies, and then sets the physics blend weight to a decimal value between 0 and 1, the skeletal meshes will spin out of control. This doesn't happen if the physics blend w ...

ChaosCacheManager is not reproducing Trailing Events

UE - Simulation - Physics - Mar 28, 2025

ChaosCacheManager (CCM) is not reproducing Trailing Events. Particles set to track Trailing Events correctly follow the position of the trailing event when the Geometry Collection (GC) is physically ...

Custom Primitive Data on BP instance not taking affect while in editor

UE - Rendering Architecture - Apr 5, 2023

https://udn.unrealengine.com/s/case/5004z00001n9LsOAAU/custom-primitive-data-on-bp-inst ance-not-taking-affect-while-in-editor Original Repo is from 4.27, however, it still happens in 5.2. This is ...

Nanite Instanced Static Meshes lost selection outlines in UE5.5

UE - Graphics Features - Nanite - Mar 6, 2025

Nanite ISMs lost selection outlines in UE5.5 Actors having an ISM component which uses a static mesh with nanite do not get a selection outline when selected in the editor. Having Nanite is essentia ...

Brush Clip Affects Surrounding Geometry Beyond the Geometry It Is Applied To

UE - LD & Modeling - Modeling Tools - BSP - Dec 2, 2016

Brush Clip affects the surrounding geometry beyond the geometry it is applied to. (*See attached image for clarification) Regression: No ...

TMaps with instanced objects: modifying instanced object data in child affects parent

UE - Gameplay - Blueprint - Jul 25, 2023

Given a TMap where the value type is an instanced object: when a child blueprint is saved with modifications to the TMap, and then additional TMap are added to the parent blueprint and the child blu ...

Crash when applying Radial force to a BSP when Radial force is set to affect World static

UE - Simulation - Physics - Apr 10, 2019

If a radial force component applies force to a BSP the editor will crash. The radial force will need to be set to affect world static objects. ...

ChaosCacheManager is not reproducing Collision Events the second time you Record and Play

UE - Simulation - Physics - Mar 28, 2025

ChaosCacheManager (CCM) is not reproducing Collision events the second time (and onwards) we record a Geometry Collection (GC) breaking session. Particles set to track Collision Events correctly fol ...