Licensee has proposed a potential workaround (initialising vertex array with at least 1 element). ...
When enabling Forward Shading in a project while using the Lumen Global Illumination system, the shadows in the viewport begin to flicker and occassionally entire meshes may appear black. The lighti ...
The third person template project is crashing when someone enters PIE with an Oculus VR headset connected. This is a regression, as it does not occur in 4.26.2 CL 16018004. ...
Recently created Projects not showing up in the Launchers "My Projects" menu. Recently Created projects also do not show up in the editors projects menu [Link Removed] ...
When setting the Kill Particles boolean of an emitter in a Niagara System to true, the editor crashes. So far, I've only been able to reproduce the issue with the NS_EH_KP system that a user provide ...
This problem is caused by the AccessLogWriter has not been flushed at the termination. The following workaround flushes the Writer.class FFileSystemDerivedDataBackend : public FDerivedDataBackendInt ...
This non-deterministic behavior is caused by sorting by program address. ...
Deleting unsaved Submix assets causes them to reappear the next time you create a new asset. Issue does not occur in 4.26, but does occur in 4.27 and 5.0. ...
The licensee has reported that when you make a mesh extremely thin (e.g. z = 0.0001), it can cause emissive materials applied to the mesh to flicker. ...
The issue comes from sorting being abled while having a scene capture actor. The enclosed 7z contains assets relevant to reproducing the issue. ...