Child blueprints of a blueprint of a native actor class with sparse data can have an incorrectly null SparseClassDataStruct value, and thus fail to initialzie their SparseClassData. This affects edi ...
I created a cylinder with a subtractive cylinder inside of it. I also used a box BSP with a subtractive box inside of it and got the crash to repro. I tried with a sphere BSP twice and didn't get ...
Editor crashes after user tries to reload Dataprep asset after editing Filter By Actor label card in QAEnterprise project. Regression - Yes(Priority Critical), wasn't able to repro this issue in // ...
Problem description: When the Third Person Character gets attached to any other Actor (AttachToActor, Rule: Keep World), from the view of other clients the character (capsule, skeletal mesh) is out ...
The settings .ini files for games packaged for windows appear to be getting overwritten with blank files whenever the game is run. Even if settings are added to the .ini files manually, the files be ...
When the input to a Layered Blend Per Bone node is two instances of the same cached pose, we aren't sampling root motion correctly. In the attached example, the weight on the root bone is 0 and Ble ...
A material with 'enable stencil test' will crash on mobile. Enable Stencil Test is a new option in materials as of 4.23 Confirmed with OpenGL 3.1 + 2 and Vulkan on Pixel XL Also Crashes on iOS ...
From Licensee: When we have Instanced Stereo enabled, all our materials that use Scene expression nodes (SceneDepth, SceneColor, etc...), render incorrectly in the right eye. It only happens to the ...
When both the Sequencer Editor and an Animation Curve Editor are open for the same animation asset, the editor freezes completely upon editing the curve. Analysis indicates that the freeze is caus ...
In UCookOnTheFlyServer::BeginPackageCacheForCookedPlatformData(), there is a pointer to int32 called CurrentAsyncCache that is used as an index. It's value is dereferenced before it is checked, but ...