HLOD fading reset after view reset

UE - World Creation - Worldbuilding Tools - HLOD - Jan 24, 2024

From licensee:When the player pawn teleports inside a structure that is a HLOD, the dithered HLOD fading transition is not properly reset so we can see it re-starting to fade, from the inside. Our ...

Build All Levels fails with duplicate level instances

UE - World Creation - Worldbuilding Tools - Level Instances - Jan 24, 2024

Comments created using the C hotkey do not respect colour or location on graph re-open

UE - Anim - Rigging - Control Rig - Jan 23, 2024

This issue seems to only occur when using the hotkey to create comments.  Using the r-click menu seems to work as expected. ...

WorldConditions forward declares USmartObjectDefinition without using the class

UE - AI - Jan 23, 2024

In WorldConditionsEditor, at least DataRefDetails and DefinitionDetails forward declare USmartObjectDefinition without using the class. The uplugin nor the build.cs does not list SmartObjects as a ...

Branch node outputs cannot be wired to already connected Execute pins on downstream nodes

UE - Anim - Rigging - Control Rig - Jan 23, 2024

When attempting to connect the output of a branch node to a downstream node that is already connected to one of the other outputs of the branch, users see a 'cycles are not allowed' message preventi ...

UMG Animation MPC track cannot preview

UE - Editor - UI Systems - UMG - Jan 23, 2024

The reason should be in FMaterialShader::GetParameterCollectionBuffer , Scene is nullptr and cached value GDefaultMaterialParameterCollectionInstances ** doesn't update. ...

Pilot actor no longer generates undo transactions

UE - Editor - Workflow Systems - Jan 22, 2024

The piloting feature in the editor viewport is not undoable with Ctrl+Z It also does not cause the actor to become dirty so any changes during piloting are lost and not saved (user also not prompted ...

Request to ensure all setup parameters have units described in tooltips

UE - Simulation - Gameplay - Jan 22, 2024

UDN customer requests that all parameters have units in their tooltips. Need to do a sweep and check what might be missing. This is not a regression, the information will have never been their in t ...

Console Variables Editor plugin disables some CVars in Slate

UE - Editor - UI Systems - Slate - Jan 22, 2024

The following console commands do not work when the ConsoleVariablesEditor plugin is enabled.Slate.GameLayer.ViewportSlotVisibleSlate.GameLayer.DebugCanvasVisibleSlate.GameLayer.PlayerCanvasVisibleS ...

Chaos Clothing CreateClothActor takes a long time with LODs and Self-Collision

UE - Simulation - Physics - Jan 21, 2024

Spawning an actor with Chaos cloth causes a hitch when LODs or Self-Collision are enabled on the cloth. LODs and Self-Collision seem to compound the issue. Self-Collision requires a collision simul ...