When a code project is given the name SteamVR the project will fail to open with the error message shown in the screenshot. This does not occur for a blueprint project with the same name, blueprint ...
It has no this issue if only open previous cloth assets in 4.14The issue happens only if reimporting or updating the .apx or .apb and assign to the material slotReimporting both FBX skeletalmesh file ...
If Skel Mesh Material Element order changes, Clothing assignments stay in the same order. I don't know if there's a way for the editor to interpret the material assignments on import, but this can ...
This is the copy buffer (it contains multiline strings): ((SectionName_10_AD815C6B40E1AA91C8FB72B006CB648A="TeamScreen_Overview",TipHeader_8_0A891281438C7AD03199038A729ACC18="Heroes",TipBody_9_C20B ...
While working in cascade (also in editor) with particles or stronger emissive values, glowing lights will appear at the edge of the screen. Note With bugs like this they seem to be tied to Radeon C ...
Timespan properties created in C++ but set in blueprints are not returning the correct values. ...
Negative scaled static mesh components in a blueprint will invert their faces when converted to a static mesh. Note that this does not happen in the following situations: If the BP is scaled negat ...
Duplicating an actor with a Hierarchical Instanced Static Mesh component that has an instance will duplicate the instance as well, but this instance is not rendered. Please note, this was discovere ...
When the resolution is set to a height that is higher than the monitor's current resolution in Windowed mode without Constrain to Aspect Ratio enabled in the Camera, the aspect ratio becomes squishe ...