The AngularLimit visualizer isn't displayed as expected when adjusting the AngularRotationOffset. You can manually rotate the PhysicsConstraint and it will rotate the AngularLimit visualizer, howe ...
Blueprints with a Destructible Mesh component cannot have the mesh changed via the level details panel. It will not accept any new mesh via selection or dragged onto the slot. The Blueprint itself e ...
Move component to (Rotation) appears to take the shortest path by default ...
Opening the WeapGun or WeapLauncher blueprints will show that Mesh3P has a relative rotation of -90, however both meshes are shown overlapping each other. When an instance of the blueprint is added ...
Montage with multiple slots will only ever use root motion from the first slot ...
Changing the inherited parent class of a component that is part of a blueprint hierarchy will cause the editor to crash and prevent the project from opening even if the inherited parent is changed b ...
GetPlatform node displays the incorrect platform name for tvOS. ...
Reset to default arrow showing up for Bool Variables for black board keys even if value is the default. The Reset to Default arrow is always present ...
The Remove all widgets node also removed custom cursors. If a user sets a custom cursor up in the project settings, this will be removed along with all other widgets in the view port. It feels that ...
A licensee reported some of their particles disappear when setting the actor's custom time dilation 0. This seems to happen when a particle is using PSA_Velocity as Screen Alignment. This repros in ...