Set Resolution Scale Value to 100 returns inf (infinite) value

UE - Graphics Features - Dec 5, 2016

Set Resolution Scale Value to 100 returns inf (infinate) value. The resolution returns an incredibly high number (ex: 9,223,372,036,854,775,808) or "inf" ...

Client Animation is not updated on Server with "Replicate Movement" disabled

OLD - Anim - Dec 5, 2016

Client Animation is not updated on Server with "Replicate Movement" disabled See Additional Info URL because the user appears to have done some debugging on this. ...

Web browser widget appears to run at ~24 FPS

UE - Editor - UI Systems - Dec 5, 2016

Web browser widget appears to fun at ~24 FPS. The FPS for the editors browser widget is much lower than what is seen on other browsers. ...

Lighting Scenarios Map Check warning about multiple skylights not supported

UE - Graphics Features - Dec 5, 2016

When using Lighting Scenarios and placing a skylight in the lighting scenario levels when you build lighting there will be a map check warning that "Multiple sky lights are active, only one can be e ...

No way to access Gameplay Debugger can't from Japanese keyboard out-of-box

UE - Editor - UI Systems - Localization - Dec 5, 2016

Gameplay Debugger is assigned to apostrophe by default. (Project Settings>Gameplay Debugger) While Japanese keyboards can enter the char by Shift+7 key combination, this key combination does not rec ...

Brush Clip Affects Surrounding Geometry Beyond the Geometry It Is Applied To

UE - LD & Modeling - Modeling Tools - BSP - Dec 2, 2016

Brush Clip affects the surrounding geometry beyond the geometry it is applied to. (*See attached image for clarification) Regression: No ...

Changing transform variable value of actor blueprint does not update child actor component using the set actor

UE - Gameplay - Blueprint - Dec 2, 2016

If an actor blueprint contains a Transform variable, setting that blueprint as the child actor component (CAC) of another blueprint / blueprint instance then updating the transform variable in the o ...

Pawns sometimes spawn at same location

UE - Networking - Dec 1, 2016

In the TM-WorldOriginRebasing map, when spawning into the level with two players, the players will sometimes spawn at the same location when there are two Player Starts (one of which is in a subleve ...

Set splash screen does not appear to work on the Vive

UE - Platform - XR - Nov 30, 2016

Set splash screen does not appear to work on the Vive. The splash screen is not shown and the player sees the waiting room ...

Mesh reduction crash with asset imported using FBX Scene Importer

UE - Graphics Features - Nov 30, 2016

The editor will crash when using Mesh Reduction on an asset imported using the FBX Scene Import options. This same asset will not crash the editor if it has been imported using the normal Import opt ...