Physics enabled Child Actor components that spawn with with a delay, always spawns at world origin

UE - Gameplay - Jun 3, 2016

Physics enabled Child Actor components that spawn with with a delay, always spawns at world origin **This is a regression. It was working in 4.11.2 Could also be related to: [Link Removed] User D ...

Ray traced shadows appear even after the mesh is hidden

UE - Graphics Features - Lumen - Oct 13, 2020

bCastHiddenShadow flag in UPrimitiveComponent doesn't affect ray tracing shadows ...

Trace complex for assets simulating physics does not show accurate collision

UE - Gameplay - Apr 27, 2015

When using Trace Complex in a LineTraceByChannel node does not give accurate results when object is simulating physics and scaled. The scaled root mesh in the BP will only register its collision rat ...

Setting blueprint name as a copied blueprint node crashes editor

UE - Editor - UI Systems - Slate - Jun 1, 2016

Setting blueprint name as a copied blueprint node crashes editor Frequency 5/5 Crashreporter [Link Removed] Regression (no) issue (does) occur in 4.10.4 ...

Copy/paste of multiple components does not preserve component names or attachment hierarchy

OLD - Enterprise - Mar 9, 2016

Copy/pasting scene components between blueprints loses: 1. The component name. 2. The parent/child hierarchy. It keeps the offsets, which is helpful. [image: Inline image 1] ...

Scene Capture 2D Generates Artifacts with Orthographic Projection of Nanite Mesh on Plane

UE - Graphics Features - Nanite - Apr 5, 2022

Occurs 5/5 times: The Scene Capture 2D camera displays artifacts when the projection is set to Orthographic and a nanite mesh is projected on the Scene Capture 2D plane. ...

[CrashReport] Crash on Linux - FShaderCompilingManager::LaunchWorker()

UE - Graphics Features - Jul 14, 2017

This is a common crash affecting users on Linux. No additional information is available. ...

Add Submix Effect Blueprint Does Not Have Any Effect

UE - Audio - Dec 11, 2020

Adding a second effect to the Submix Effect Chain on a Submix works as expected, but when trying to add a Submix Effect via Blueprint, there is no effect.  This also applies to "Add Master Submix Ef ...

A chaos vehicle that moves at very high speeds with CCD enabled on the vehicle sometimes has a collision response that is abnormal where the vehicle loses a significant amount of speed when colliding with dynamic objects configured as One Way Interaction

UE - Simulation - Gameplay - Dec 16, 2025

Context: Continuous Collision Detection (CCD) is being used on a Chaos Vehicle to avoid tunneling issues with certain surfaces as it prevents any missed collisions between fast moving particles and ...

Calling BodyInstance.UpdateBodyScale displays erratic behaviors and does not update the rendering scale

UE - Simulation - Core - Nov 22, 2024

Calling BodyInstance.UpdateBodyScale displays erratic behaviors and does not update the rendering scale. The licensee has reported and presented a repro project that displays the erratic behavior of ...