When the transform is actuated for a static component only its pre animated state is saved, but its mobility will be set to movable. This causes its children to become movable as well. When the comp ...
REGRESSION: Does not occur in 4.24 Cooking a project containing functions with delegate pins fails with multiple ensures. ...
REGRESSION Does not occur in 4.24 Crash occurs if the user spawns an actor with an instanced editable Gameplay Tag node that was changed on the spawn node. Another user reported this happening wit ...
It's possible to create a level sequence player in a level that's being torn down. Event end play is one example, but the original report comes from a situations that's harder to avoid. Creating a l ...
There is a missing semicolon in the GooglePAD_APL.xml file. Fix does not require change to binary release so users can just edit this file or get the fix from GitHub. ...
REGRESSION: Does not occur in 4.24 Crash occurs when saving a blueprint that is using a Get Float Attribute node and the Attribute pin is set inline. Does not occur if the pin is connected. ...
This was reproduced both in Match 3 and a new BP project with a custom launch image. Note that on Pixel 2 the BP project behaves a little differently than Match3. It displays in full size, then s ...
Users are able to name function parameters (in BP and in code) "self" resulting in odd compile errors when in blueprints: "This blueprint (self) is not a bool, therefore ' Self ' must have a connec ...
Setting CLion as the default IDE causes Unreal to not recognize it as a compiler. You are unable to compile C++ projects or create new ones with it set this way. This was reported and tested in 4. ...
At times if the cursor is in the top/left edges the x/y get mouse position can fail ...