Unable to Launch On - Plugin SlateRemote failed to load

UE - Platform - Console - UnrealFrontend - Nov 9, 2016

Workaround: Delete the StagedBuilds folder within [Project] \ Saved User is not able to LaunchOn on multiple platforms. They receive a message saying Plugin 'SlateRemote' failed to load. The plug ...

Modifying Collections does not batch Source Control operations

Tools - Nov 9, 2016

A licensee is noticing that a heavy use of the Collections system to categorize assets is causing a lot of unnecessary source control operations and generating a lot of noise for their logs. Rather ...

Screen Aligned UVs Don't Scale With Aspect Ratio Correctly

UE - Graphics Features - Nov 9, 2016

When using screen aligned UVs they don't seem to account for letterboxing. When the aspect ratio is changed the UVs scale based off the top left of the window or screen and not the viewable area. ...

Ambient Cubemap Assignment in Post Process Volume does not work with Forward Renderer

UE - Graphics Features - Nov 8, 2016

The Ambient Cubemap assignment in a Post Process Volume doesn't work when using the Forward Renderer. I want to note that Cubemap assignment in the Skylight does work. I checked this just to make s ...

Some Landscape Sculpt tools not available in VREditor

UE - Editor - Workflow Systems - Nov 8, 2016

Due to the panel being cut off, some of the landscape tools are currently unavailable to sculpt with ...

Custom Node using GetPointClampedSampler causes Crash

UE - Graphics Features - Nov 8, 2016

A licensee is getting a crash when using the GetPointClampedSampler within a Custom Node. Regression? No, this crash occurs in 4.12.5, 4.13.2, and the 4.14 preview 3 release. ...

Shadows tessellation are Z-Fighting in Template project with Mobile Rendering

UE - Platform - Mobile - Nov 8, 2016

I noticed that the shadow on orange blocks were sometimes on the front of the block and sometimes on the side of the blocks. Sometimes the shadow wouldn't render at all. ...

Crash when opening the viewport tab of an actor containing a widget component with "Draw at Desired Size" set to true

UE - Editor - UI Systems - Nov 8, 2016

Crash when opening the viewport tab of an actor containing a widget component with "Draw at Desired Size" set to true ...

FBX Bulk Export Dialog Not Showing Network Drives

Tools - Nov 7, 2016

When trying to bulk export FBX assets networked drives don't appear in the dialogue window. *The user has noted that networked drives do appear if you export a single asset.* ...

sg.EffectsQuality does not seem to update once set in the devices profiles or .ini file

UE - Platform - Mobile - Nov 7, 2016

Effects Quality settings within the device profiles, or even set in the .ini file seem to be ignored. Even when you're calling sg.effectsquality in the console command, it's ignored. The only way I ...