Depth Not Rendered Correctly When Using CustomProjectionMatrix in SceneCaptureComponent2D

UE - Graphics Features - Apr 15, 2020

The depth is rendered incorrectly when using a custom projection matrix in SceneCaptureComponent2D. You can find an example project at [Link Removed]. You can find where the CustomProjectionMatrix ...

Asset players in LinkedAnimInstances are ticked twice when a PostProcessAnimInstance is present

OLD - Anim - Apr 14, 2020

Reported here: https://udn.unrealengine.com/questions/569091/animation-playrate-in-linkedanimgraph.html I tested with a downloaded copy of 4.24. It looks like this would also happen in 4.25 though. ...

Niagara Sphere Location module ignores Coordinate Space setting in its Offset

UE - Niagara - Apr 14, 2020

Niagara Sphere Location module ignores Coordinate Space setting in its Offset. Tested in: 4.24.3 CL#11590370, 4.25P6 CL#12611535, 4.26 CL#12767035 *Attached is the users workaround and video d ...

Vislog can store an incorrect Owner location

UE - AI - Apr 14, 2020

In some circumstances a vislog entry can end up with it's location not set up to owner's location. ...

Thumbnails do not display shadows after opening and saving the asset

UE - Graphics Features - Lumen - Apr 14, 2020

Shadows in an asset's thumbnail disappear after opening and saving the asset, whether changes are made or not.  Tested: 4.24.3 CL#11590370, 4.25P6 CL#12493028, 4.26 CL#12767035 ...

Android media player rejects RTSP streams.

UE - Platform - Mobile - Apr 14, 2020

The Android Media player checks for a valid stream URL using an HTTP connection (MediaPlayer14.java in RemoteFileExists). This means it erroneously rejects RTSP streams. ...

Crash while trying to import a C4D file with Animation via Datasmith

UE - Editor - Content Pipeline - Datasmith - Importer - Apr 10, 2020

The file was originally created by Mixamo and saved as FBX. It was resaved it in C4D with the Save for Cineware Option. Importing it into the Editor causes it to crash. This was tested and reported ...

Crash in Anim Budget Allocator when adding fifth budgeted component to the scene in packaged builds when Niagara is enabled

OLD - Anim - Apr 9, 2020

The setup is fairly simple: Each time the button is pressed, we spawn an actor with a USkeletalMeshComponentBudgeted component whose skeletal mesh is DefaultSkeletalMesh. When the fifth actor is ad ...

macOS Rendering Artifacts on Intel Graphics

UE - Rendering Architecture - RHI - Apr 9, 2020

https://udn.unrealengine.com/questions/568577/macos-rendering-artifacts-on-intel-graphics.html ...

GeometrycacheActor light channel issue

UE - Graphics Features - Apr 9, 2020