Actor's do not appear to be ticking when a level is first loaded when using a Level Streaming Volume. The Tick event will fire on the second and subsequent attempts. Edit: After further testing, th ...
AI Controllers' Possess function is being called when opening a blueprint that has the Auto Possess AI option set to Spawned. ...
Opening UE4.14 using thecommand line "-forceenablecrashtracker," results in a red circle on the top right of the editor that when clicked provides a link to a 20 second video recorded from when you ...
Blueprint config variables in Game Instance classes do not appear to be set properly. This is unexpected behavior, as setting up a config variable in a native C++ Game Instance class works as expect ...
Tool tips will appear under the content of two nested menu anchors. This occurs because of the 'Should Defer Painting After Window Content' option, enabled by default. The second defer will cause co ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 79 auto RenderCommand = [=](FRHICommandListImmediate& RHICmdList){ 80 81 ...
This is a Mac commandlet crash that is experienced by a few external users. ...
Was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Mips.Num() > 0 [Link Remov ...
We encountered this problem too after upgrading to 4.15. It's caused by a timing problem when showing/hiding the async loading splash screen, so we only found it when loading maps in standalone that ...
Vertex snapping doesn't seem to work well for certain geometry setups. This is most noticeable in planes or other flat geometry. ...