Adding a StaticMeshComponent pointer to a derived StaticMeshComponent class has inconsistent behavior

UE - Gameplay - Components - Aug 6, 2015

Adding a UStaticMeshComponent pointer to a class derived from StaticMeshComponent allows for two meshes to be set by a single component. Setting two meshes inside a blueprint this way will only allo ...

Class Defaults do not show Texture variables when called from other blueprints

UE - Gameplay - Blueprint - Sep 30, 2015

If class defaults are accessed in an actor blueprint from another blueprint, texture variables will not appear in the class defaults list on the "Get Class Defaults" node. ...

Shadows cast from static meshes are not appearing on characters in Mobile Preview

UE - Graphics Features - Oct 24, 2014

When placing a Static mesh into a level that will cast a shadow and building lighting, no shadow will be shown on a character when walking through its shadow ...

Math Expression nodes cause packaging to fail.

UE - Gameplay - Blueprint - Oct 24, 2014

When using a math expression node within a blueprint, the project will fail when packaging. ...

Skeletal Mesh with Tessellated Material causes Excessive Blur

UE - Graphics Features - Nov 18, 2014

With a Tessellated Material, either Flat or PN Triangles, applied to a Skeletal Mesh when playing, the Mesh has excessive blur when in motion. If you use the same material and turn off tessellation ...

The Select node will accept both a Parent Class and a Child Class as inputs if the Parent is added first

UE - Gameplay - Blueprint - Sep 2, 2015

The Select node will accept both a Parent Class and a Child Class as inputs if the Parent is added first. The node will compile if the Index is set to anything other than Wildcard. Note that the no ...

Creating custom event from function w/ delegate variable parameter does not have input pin for the delegate

UE - Gameplay - Blueprint - May 29, 2015

When using a delegate variable as a function parameter, dragging off of the delegate pin of an associated function BP node to create a custom event will create a default custom event without the inp ...

UMG does not show up in viewport on HTML5 platform

UE - Platform - Mobile - Apr 27, 2016

Text UMG isn't showing up on HTML5 when it's packaged and ran on the browsers. This has only been seen on HTML5 so far. ...

Updates to Static Mesh Sockets do not appear in BPs until recompiled

Tools - Apr 13, 2016

Static mesh socket updates do not appear in BPs unless you recompile ...

Crash when modifying InstancedStaticMesh transform in Blueprint Editor

UE - World Creation - Worldbuilding Tools - Foliage - Oct 20, 2017

InstancedStaticMesh component element mismatch between in-level and BP editor can cause crash when modifying transform in BP editor. This can happen when a user modified transform in-level actor's I ...