Use of SpiralBlur-SceneTexture MaterialFunction in translucent material results in compile errors

UE - Graphics Features - May 8, 2020

This appears to be new in 4.25. ...

Instance Synced properties in Blackboard cause a crash

UE - AI - May 8, 2020

Using an Instance synced property in a Blackboard causes a crash when exiting PIE. This is a regression from 4.24.3 (CL-11590370). This was reported and tested in 4.25 (CL-13144385). This was teste ...

[CrashReport] UE4Editor-NiagaraEditor!UNiagaraStackRendererItem::GetIconBrush() [NiagaraStackRendererItem.cpp:319]

UE - Niagara - May 8, 2020

Generated from CrashReporter Similar issue: [Link Removed] ...

Creating Widget at run time with an exposed variable causes Engine crash with Assertion

Tools - May 8, 2020

If you are using the default values of the In Size the project will run fine, but changing the values will make the engine crash. This was reported and tested in 4.25 (CL-13144385) and reproduced i ...

[CrashReport] UE4Editor-CoreUObject!FPropertyProxyArchive::operator<<(FField * &) [PropertyProxyArchive.h:45]

UE - Foundation - Cpp Tools - Hot Reload - May 8, 2020

Generated from CrashReporter Error message - Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address [different address per crash] ...

Mobile Depth of Field Focal Region is broken (not RDG)

UE - Platform - Mobile - May 8, 2020

Result: notice that depth of field exhibits a rendering artifact (see attached screenshot). The PostProcessIntegrateDof pass is rendering to the wrong output dimensions, causing the artifact. This ...

Staticmesh "Reimport+LODs" do not recover the material ID for custom LOD

UE - World Creation - Worldbuilding Tools - HLOD - May 8, 2020

SetPlayRange no longer working

UE - Anim - Sequencer - May 8, 2020

Remove dependency on billing if Online Subsystem Google plugin disabled

UE - Platform - Mobile - May 7, 2020

The Online Subsystem Google plugin cannot be disabled without errors due to missing billing API. ...