Hierarchical Instanced Static Mesh components that contain no foliage are disappearing when ShowFlag.InstancedFoliage 0 is used. This was reported and tested in 4.24.3 (CL-11590370) and reproduced ...
Crash occurs when the user changes a Text variable to a String while the Details panel is displaying its properties, and then compiling. Crash does not seem to occur if the Details are not visible. ...
All render vertices on any cloth triangle that contains one or two fixed vertex are set as fixed, whereas this should only be the case if all three vertices were fixed. ...
This issue occurs when streaming levels including reflection captures are displayed with delay. When it finishes loading assets, reflection capture textures are uploaded to the GPU. Then the leve ...
Hints: It has no problem in 4.24, only happening in 4.25 It has no problem as long as the Variable name is contained with Alphabat(English characters) fully; or start with Alphabat(A_变量 is fine) ...
If a client hitches while a server performs a seamless travel, the client will get multiple lines of logspam of these warnings:Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/ ...
This is because THeightField::PhiWithNormal has not been implemented yet. ...
Projects created in previous engine versions fail to build in 4.25.2Running D:/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="D:/Unreal Projects/MyProject4 ...
When undoing a Replace Selected Actors operation, the resulting actor is corrupt and triggers an ensure where the root component is in the process of being destroyed. This is a regression that poppe ...