PlaySoundAtLocation node not working in packaged IOS games

UE - Platform - Mobile - Jan 12, 2015

Sound queues set to play with "Play Sound at Location" node don't play on a game packaged for IOS. **NOTE** User workaround mentioned that sound will come out from connected bluetooth. ...

Sound Class Radio Filter Volume Functionality

UE - Audio - Jan 12, 2015

When creating a Sound Class and editing/applying the 'Radio Filter Volume' option, the sounds associated with the sound class seem to have their attenuation settings overridden or mixed in with an i ...

Using shortcut to find actor reference in level blueprint opens additional eventgraph windows in level blueprint editor

UE - Gameplay - Blueprint - Feb 24, 2016

Using shortcut to find actor reference in level blueprint opens additional Eventgraph windows in level blueprint editor despite the event graph containing the reference being open already. ...

Crash when using CastChecked<>(nullptr, ECastCheckedType::NullAllowed) in configurations where checks are disabled

UE - CoreTech - Jun 19, 2025

When using CastChecked<>(), the second parameter can be passed as ECastCheckedType::NullAllowed to make the check succeed when the input is nullptr. However, in UE 5.5 up to the latest engine versio ...

VALIDATE_UNIFORM_BUFFER_LIFETIME fails compilation

UE - Graphics Features - Jul 24, 2025

Also verified on Release-5.5.4 CL 40574608 ...

Editor Crash with corrupted asset when opening within level or via the content browser.

Tools - Jan 5, 2017

Editor will crash when a skeletal mesh has been added to a level and then reopening the project later if you try and access this level. If you attempt to open the skel meshes in the content browser ...

Using a user generated timeline in blueprint causes an exception in engine code.

UE - Gameplay - May 13, 2015

This crash is caused by an exception that is thrown due to the functions inside of a blueprint based off a user-defined class that is suppose to mimic Timelines. ...

Substrate- black outline appears when using sharp contrast mask to blend slabs

UE - Graphics Features - Oct 4, 2024

Substrate materials have a thin border of black pixels between slabs. These lines can be made more apparent by changing the Diffuse Albedo color of the two slabs to pure white. This will remove the ...

Moving objects in editor does not update collision

UE - Gameplay - Apr 7, 2015

When an object is created procedurally with code and placed into the editor the collision analyzer will detect the object properly. If the object is then moved to another part of the level the coll ...

The AND node always calculates all inputs

UE - Gameplay - Blueprint - Nov 5, 2015

The AND node always calculates all inputs, even if the first input fails as False. Probably related to [Link Removed] (currently unresolved, but a Select node-specific fix is mentioned in the comme ...