Event does not fire at end of playback range

UE - Anim - Sequencer - Aug 29, 2016

Event does not fire at end of playback range. This does work with Forced Fixed Frame Interval Playback so wonder if this is invalid? I have some test content set up in //UE4/Main QAGame QA-Promoti ...

Crash on iOS loading into a scene with Media Framework assets

Media Framework - Sep 30, 2016

Following launching a packaged Media Framework project, the application crashes. Different behavior is observed between iOS versions. When tested in 7.1.2, the video played in the scene for a few s ...

Grainy Material on Gun in FPS Template

UE - Graphics Features - Oct 14, 2016

Load up a FPS template and move around. It appears the gun becomes grainy. This was tested on an NVIDIA Geforce GTX 980 Version 373.06 and a Quadro M4000. Also tested on a AMD Radeon R9 290 @ Rade ...

Editor Crashes after updating to 4.7.2

UE - Graphics Features - Mar 7, 2015

Crash Reporter [Link Removed] User installed UE4, version 4.7.1 few days ago and I hadn't any problems with launching Unreal Editor. After upgraded the engine to 4.7.2 is getting crash every time ...

Widgets can no longer take focus after clicking somewhere other than the widget itself

UE - Editor - UI Systems - Jan 25, 2017

Widgets can no longer take focus after clicking somewhere other than the widget itself. The input mode appears to change, but does not change back when clicking widgets Notes: -This issue did not a ...

Editor Crashes When Cloth Asset Is Applied To Material With Support Compute Skincache Enabled

UE - Simulation - Physics - Character - Feb 24, 2017

After enabling Support Compute Skincache if you attempt to apply a cloth asset to a material in the skeletal mesh editor the engine will crash. This may seem similar to [Link Removed] but I confir ...

Crash in Packaged Game When Using Gameplay Tags

UE - Gameplay - Mar 27, 2017

A crash is occurring in a packaged game after populating a data table and using it to populate the GameplayTagTableList, as well as having a blueprint that contains a gameplay tag variable. This c ...

material editor: Auto variable name generation bug

UE - Rendering Architecture - Materials - Mar 21, 2017

If you create a parameter collection node in a material and select a parameter from the drop down and then copy and paste that node a _1 will be appended to the end of the parameter collection varia ...

Crash When Opening Static Mesh After Enabling Forward Shading And Disabling "Support Stationary Skylight"

UE - Graphics Features - Apr 17, 2017

After enabling forward shading and disabling "Support Stationary Skylight" opening a static mesh in the static mesh editor will crash the engine. REGRESSION? Yes Crash Did NOT occur in 4.15.1 CL ...

Warning: repairing painted vertex colors due to static mesh re-imports! in ContentExamples

Docs - Samples - May 4, 2017

Not a regressionInfo Repaired painted vertex colors in 0.0s for 2 components in /Game/Maps/Leveldesign_Workflow. Resave map to fix. Warning Spent 0.0s repairing painted vertex colors due to stati ...