Setting Pressed Sound for Widget Style Doesn't Set the Value

UE - Editor - UI Systems - Nov 6, 2015

Attempting to set the Pressed Sound for Widget Style dynamically never actually sets the sound. When you click the button, you get no pressed sound. However, when setting the Pressed Sound through t ...

Memory Leak occurring when switching between levels in Standalone

UE - Foundation - Core - Oct 29, 2015

A memory leak seems to occur when switching between levels multiple times. This is being monitored by memreport full ...

r.Shadow.RadiusThreshold and r.Shadow.FadeResolution not affected by Scalability Settings

UE - Graphics Features - Apr 20, 2018

r.Shadow.FadeResolution and r.Shadow.RadiusThreshold values in DefaultScalability.ini are not being applied ...

Data Asset Deserialization crash after upgrading 4.19.2 to 421.1

UE - Foundation - Core - Feb 7, 2019

The User has provided an extensive log of their code base setup, and the process leading up to when the Assert occurs. "Our game mode & player state FSM are setup in a data driven manor using UDa ...

[MetaSounds][Stereo Mixer] - When changing the gain on the Right channel dynamically, the output has clicks and pops

UE - Audio - MetaSounds - Mar 31, 2022

When changing the right channel gain of the stereo mixer at runtime, it generates clicks and pops in the output. ...

[AI] Using a Reference Value for scoring in an EQS test produces the opposite effect of its tooltip.

UE - AI - EQS - Sep 23, 2022

An EQS Query scores the tests using reference values opposite of how the comments and tooltips describe. It will score items closest to the referenced value lower than those further away, but the ex ...

Custom node not working with material attributes

UE - Rendering Architecture - Materials - Jul 15, 2024

Using Material Attributes as an input to a Custom Expression causes the HLSL Translator to create multiple CustomExpression# functions, for each used member of the Material Attributes, rather than u ...

High Virtual Texture Sample/Lookup Cost when using a Virtual Texture in a Material Layer Blend

UE - Rendering Architecture - Materials - Mar 14, 2025

Some Material Attribute blends in Material Layer Blends can cause Virtual Texture samples to be duplicated in HLSL. This can be avoided by sampling the Virtual Texture in the Parent Material, and pa ...

Audio Components ignoring Start Time set by Play node on Android

UE - Audio - Jul 15, 2015

Setting the start time within the Play node for an audio component does not function when deploying to Android. The set up works fine when playing on the PC, and the sound functions on the Android ...

Creating an exposed variable does not always update correctly to the bp's Details panel

UE - Gameplay - Blueprint - Feb 20, 2015

Creating an exposed variable does not always update correctly to the bp's Details panel. They will show as having multiple values until the bp is clicked off and back onto. ...