P_GPU_particls_collision2 barely visible when rendering in OpenGL3

UE - Graphics Features - Aug 17, 2016

I first experienced this on my Linux machine using a P4 build. I checked it against Windows in DX11 and did not experience the issue. Afterwards, I followed the above repro steps and saw it was occ ...

Significant stutter when panning across BlueprintOffice on tvOS

UE - Platform - Mobile - Aug 16, 2016

There is significant camera stutter in BlueprintOffice on tvOS. ...

Grass shadows in BlueprintOffice are very dark on mobile

Docs - Samples - Aug 16, 2016

Grass shadows are very dark in BlueprintOffice on tvOS. It looks the same in Mobile Preview in the editor Assigning as Samples - Content based on the response to https://jira.ol.epicgames.net/brow ...

On Linux, Planar Reflection shows improper reflection when using OpenGL4

UE - Platform - Linux - Aug 16, 2016

Running a project with OpenGL4 command causes planar reflections to improperly reflect what is placed below the planar reflection. This is inconsistent with how planar reflections behave on Windows ...

tvOS is not a supported platform for BlueprintOffice

Docs - Samples - Aug 16, 2016

tvOS is not listed as a supported platform for BlueprintOffice ...

tvOS is not a supported platform for StylizedRendering

Docs - Samples - Aug 16, 2016

tvOS is not listed as a supported platform for StylizedRendering ...

Behavior tree assets marked dirty when opening in subeditor

UE - AI - Aug 16, 2016

Found while I was fixing up other content, that Behavior Tree assets are being marked dirty by just opening them into sub editor. ...

tvOS is not a supported platform for PlatformerGame

Docs - Samples - Aug 16, 2016

tvOS is not listed as a supported platform for PlatformerGame ...

Add support for draw order (skybox specially)

UE - Graphics Features - Aug 15, 2016

In CCP's talk on making Gunjack for GearVR, they reference being able to control the draw order of elements in their scene. I couldn't find any such settings on meshes or materials. Is this an expo ...

Lighting channels are not supported with tiled lighting

UE - Graphics Features - Aug 15, 2016

Reported via UDN ...