This is a regression. When attempting to get linear velocity from a static mesh it incorrectly returns 0 for x, y, and z. In previous releases it returns the correct values. ...
Volumetric Render Target Mode 2 is blending past frames in Time of day map with the volumetric clouds. This is a regression due to it not happening in 4.27 ...
First discovered this on Linux in //UE5/Main. In the repro, you play from level 2; if you opened Level 1 and played from there, the same outcome would occur. LogNet: Warning: Travel Failure: [Clien ...
Metasounds cease functionality if called to Play with a different start time other than 0. This extends to the Metasound editor where pressing play to preview the sound also ceases to function. ...
It seems that changing the value to something different than the default of a Linear Color Struct variable, results in the value being changed when upgrading the project to a new engine version. Thi ...
An actor with an AbilitySystemComponent that is spawned by a ChildActorComponent will have a null AbilityActorInfo. This leads to a crash in the ASC when GetDebugTarget attempts to access AbilityAct ...
An attached actor's relative location isn't correct on the client when the actor has its position changed to that of the parent actor before attaching with the "Keep World" location rule. On the cli ...