Attempting to add an instance to an Instance Static Mesh Component at runtime through code causes the editor to crash. ...
As mentioned in closed bug [Link Removed], memory isn't being freed when the server changes maps. ...
Variable "Pauser" in World Settings is often not replicated to the clients when the game is paused. ...
Cable components within Blueprints are not rendering out to the Custom Depth Stencil buffer. ...
In Range (float) and Clamp (float) have the same tool tip, it would appear that In Range (float) has the wrong description. They both appear to have the Clamp (float) tool tip ...
When splitting the pin on a struct variable that has an array in it causes an error that requires the user to plug something into the array pin instead of using the default values given in the struc ...
Multiple scrollbars throughout the editor bounce back when the user scrolls with the mouse wheel. The effect looks like the scrollbar is rubber banding when scrolled. This issue has been found wi ...
When using the new Draw Material to Render Target function in conjunction with a Material using a masked opacity channel, the render texture is inverted. See attached images for reference. As a not ...
The shell script file that is created in the root LinuxNoEditor folder has the default text file icon when packaging a project for Linux. This is inconsistent from Windows and Mac where the package ...
The FMath::TruncToInt() function takes a float parameter, but some calls to this function pass in a double value. For most use cases, this will probably work fine. However, if the integer values are ...