When using the Draw Texture with the Canvas Render Target 2D as the Target within blueprints, the rendered texture will produce a black result if set to Blend Mode : Modulate. The other blend modes ...
When an Umlaut character is in an .ini file in the Engine that is in Perforce as a Text file type, the encoding for the text file becomes messed up once it is synced. This does not occur when testin ...
When deleting the landscape after sculpting the Gizmo remains after the landscape is deleted. ...
Attempting to add an instance to an Instance Static Mesh Component at runtime through code causes the editor to crash. ...
As mentioned in closed bug [Link Removed], memory isn't being freed when the server changes maps. ...
Variable "Pauser" in World Settings is often not replicated to the clients when the game is paused. ...
Cable components within Blueprints are not rendering out to the Custom Depth Stencil buffer. ...
In Range (float) and Clamp (float) have the same tool tip, it would appear that In Range (float) has the wrong description. They both appear to have the Clamp (float) tool tip ...
When splitting the pin on a struct variable that has an array in it causes an error that requires the user to plug something into the array pin instead of using the default values given in the struc ...
Multiple scrollbars throughout the editor bounce back when the user scrolls with the mouse wheel. The effect looks like the scrollbar is rubber banding when scrolled. This issue has been found wi ...