Draw Texture using Modulate Blend Mode renders Black

UE - Graphics Features - Aug 9, 2016

When using the Draw Texture with the Canvas Render Target 2D as the Target within blueprints, the rendered texture will produce a black result if set to Blend Mode : Modulate. The other blend modes ...

Umlauts in config files cause encoding issues when synced through Perforce

UE - Editor - UI Systems - Localization - Aug 9, 2016

When an Umlaut character is in an .ini file in the Engine that is in Perforce as a Text file type, the encoding for the text file becomes messed up once it is synced. This does not occur when testin ...

Landscape gizmo persists after landscape is deleted

UE - LD & Modeling - Terrain - Landscape - Aug 9, 2016

When deleting the landscape after sculpting the Gizmo remains after the landscape is deleted. ...

Calling InstanceStaticMeshComponent::AddInstance in code causes the editor to crash when setting non-Zero rotation

UE - Graphics Features - Aug 9, 2016

Attempting to add an instance to an Instance Static Mesh Component at runtime through code causes the editor to crash. ...

Dedicated servers keep memory of last loaded map, resulting in memory leak when transitioning between maps

UE - Networking - Aug 9, 2016

As mentioned in closed bug [Link Removed], memory isn't being freed when the server changes maps. ...

WorldSettings::Pauser doesn't always replicate when the game is paused.

UE - Networking - Aug 9, 2016

Variable "Pauser" in World Settings is often not replicated to the clients when the game is paused. ...

Cable Component Ignoring Custom Depth and Stencil Buffer

UE - Graphics Features - Aug 8, 2016

Cable components within Blueprints are not rendering out to the Custom Depth Stencil buffer. ...

In Range (float) and Clamp (float) have the same tool tip, it would appear that In Range (float) has the wrong description

In Range (float) and Clamp (float) have the same tool tip, it would appear that In Range (float) has the wrong description. They both appear to have the Clamp (float) tool tip ...

Splitting a pin on a struct with an array in it will cause an error (forcing the pin to have something plugged in)

UE - Gameplay - Blueprint - Aug 8, 2016

When splitting the pin on a struct variable that has an array in it causes an error that requires the user to plug something into the array pin instead of using the default values given in the struc ...

Scrollbars bounce back when scrolling with the mouse wheel

Tools - Aug 8, 2016

Multiple scrollbars throughout the editor bounce back when the user scrolls with the mouse wheel. The effect looks like the scrollbar is rubber banding when scrolled. This issue has been found wi ...