STARTMOVIECAPTURE no longer works in a single player game [Link Removed] looked into the code and found that it's in the EditorServer code. We tried it with two players and then it appears to work ...
Deprecated blueprints cause a build to fail if Nativize blueprints is true event when not being used ...
When switching the preview rendering level to any of the mobile shader models and opening a new level, the preview rendering level does not get reapplied to that particular level. This is contrary t ...
The scene capture components (both 2D and Cube) in an actor blueprint wont populate the hidden OR Show only actor array after you have chosen an actor. The field remains as "none" however the compon ...
I came across this bug while attempting to verify UE-41073. That bug is verified, but I accidentally added the struct into the collapsed node without going into the collapsed graph and split the col ...
No additional ticks appear on the timeline when you zoom in Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...
After interacting with the "Use Extremes" option in cascade (found in the Init Mesh Rot(Seed) module) pressing the spacebar will start changing the state of the checkbox. ...
When entering text into a node such as Print String, pressing +/- on the numpad will zoom the blueprint in and out. This does not occur on Windows or Mac. ...
Particle Float Parameter for the EventReceiver Spawn doesn't update when accessed via blueprint it just retains whatever default value is assigned in cascade. I've confirmed other modules work as ex ...
There is a small typo typo in the Material editor. For the tool tip for the apply button, it says, "it's" when it should be "its." (See attached image.) ...