Currently the engine has 30+ Assets between sequencer, VREditor (tutorial), and VREditor actual UI. This should probably be hidden unless the user is wanting to use the assets. ...
The default viewport look for Persona and Static Mesh Editor is very dark, and the preview mesh is barely visible. It seems like the Directional Lighting settings aren't doing anything. Maybe it w ...
The user is experiencing a PhysX crash in their project. They stated that the source files contained in 4.12.5 are different from Nvidia's Github version of 3.3.4, which apparently contains a fix fo ...
In Preview Scene Settings, the user is able to adjust the scene's Screen Percentage, even though it has no effect in the preview (it only works when playing in game). ...
Reported via UDN:https://udn.unrealengine.com/questions/304768/scenecapturecomponent2d-and-shadows.html ...
When a UTF-16 character (™ for example) is passed into a StringToBytes() function and then returned via BytesToString, the returned character does not match (in the case of ™, a double quotes is ret ...
Currently it is only partially possible to edit nested component subobjects, but not in a way that's consistent with how top-level component subobjects are edited (both Blueprints and IWCE). This is ...
Crash when placing a widget into a nested name slot of another name slot. This occurs if this widget is then added to another widget and both the parent name slot and the child name slot receive chi ...
A particle emitter with GPU sprites on certain settings will shake violently as they collide with the ground. This requires there to be a strong Const Acceleration module and Collision with low resi ...
Destructible attached with a Physics Constraint have inconsistent physics compared to a standard Static Mesh. This is also sometimes prevalent with Destructibles that aren't attached with a Physics ...