The blueprint debug filter is not working properly. It shows when your print string is being called but it isn't showing the trace location of the actual function from the blueprint. ...
Adjusting play speed for animation causes notifies to trigger multiple times. Creates a stuttering effect. ...
Using simple move to location in sublevels causes the blueprint not to respond or function correctly. ...
If the "Any Key" keybinding is used in the Is Input Key Down node, the node will never return true, even if any key is pressed. ...
Changing a Custom Event to Multicast in a parent blueprint causes crash if the Custom Event is being used in the child blueprint. Callstack: MachineId:DE189244480D3CD0F8CA729A02DD38A6 UserName:tjb ...
When trying to add an entry to a TMap in a nested struct that is an element of an array the engine crashes. This doesn't happen if it is not an array of the nested struct. Attached are .h and .cpp ...
When using a Priority based Concurrency rule, the Voice Steal Release Time is ignored and ejected sounds stop abruptly. Test Notes: See attached video. Note: I've shelved the test map and assets ...
In UE 5.5, when loading a map and selecting "Build – Build Paths", the nav mesh is not generated on any BSP brushes (although it is correctly generated in static meshes). This did not happen in earl ...
In UE 5.5, when loading a map and selecting "Build – Build Paths", the nav mesh is not generated on any BSP brushes (although it is correctly generated in static meshes). This did not happen in earl ...