Spawn Actor From Class is not accessible inside of a blueprint function library. It is expected that it would be accessible and would come with an exposed world context object pin. ...
Changing the values that govern what bones a constraint is suppose to be a joint between (Constraint Bone 1 & 2) will cause issues where the transform widget is moved to an appropriate location but ...
Disabling deprecation in parent classes is not inherited by child classes. Enabling deprecation in the parent is inherited by child classes. This could potentially cause you to have to go through ea ...
As a blooming object (the sun in this repro case) leaves the view via the top-edge of the screen, some noticeable banding occurs. Happens in both PIE and -game. Found on: //UE4/Main CL-2991400 //U ...
Enabling Light Shaft Occlusion causes exponential height fog to render incorrectly at certain viewing angles in stereoscopic. This does not reproduce once light shaft occlusion is turned off on the ...
When the default click trace channel is set to something other than ECC_Visibilty, the editor does not take the change into account when determining which channel is being blocked. Download link fo ...
If an Enum is defined in ClassA and ClassA is included into the Project.h file, having a UFUNCTION in ClassB that takes the enum as a parameter will fail compile. Only by adding an include statemen ...
Can still interact with gameworld / game objects ...
Opening the launcher as administrator will make it so that you cannot drag and drop fbx files into projects ...
It appears two shadows are created when building static lighting for Landscapes. One seems to be offset while the other is accurate to the angle of the light source. I tested this in 4.9.2, 4.10.4, ...