Missing some UBX collisions after imported from FBX

Tools - May 15, 2018

If move those UBX collision closer to the visual mesh, it kind could fix the problem, but still wondering if it's a bug or limitation; what's the reason behind it and how artist could avoid those pr ...

Volumetric Lightmaps Do Not Sample Correctly Under Landscapes

UE - Graphics Features - May 11, 2018

Per Licensee:  I noticed that the Volumetric Lightmap does not build at correct density if an object is under the level of the terrain. Is this a feature or a bug? I'm creating a under-terrain dung ...

Distance Field Shadows Not Working On Large Objects

UE - Graphics Features - May 10, 2018

UDN Licensee reported this on 4.16, and I can repro in 4.17- 4.19.  Per Licensee: I'm trying to use distance field shadows on very large objects, but it looks like it does not work. Can you sugge ...

Cannot add a non-static custom thunk to a code class

UE - Foundation - Cpp Tools - UnrealHeaderTool - May 7, 2018

In 4.19, it is no longer possible to create a non-static custom thunk in a class. This was possible in 4.18.3. REGRESSION: Yes. ...

Event Blueprint Initialize Animation Components are Null

OLD - Anim - May 2, 2018

When adding Components to an AnimBP, Components that are already in ACharacter, can be accessed no problem. Only "New" Components/Variables can't be accessed. ...

Rendering Offscreen Using Non-Fullscreen View Creates Black Border

UE - Graphics Features - Apr 25, 2018

Issue has been observed in 4.19.1 from EGL and Main CL 4027311. Per licensee: We recently switched from UE 4.18 to 4.19, and noticed several issues when doing offscreen rendering. To illustrate th ...

Issue with Reference of Object Object Spawned by Another Shot After Reopen the Level

UE - Anim - Sequencer - Apr 23, 2018

If you use an object to be spawned in one shot in another shot, re-opening the level will lose reference in that shot. ...

Using "Save Current" instead of Save all appears to result in loss of data in actors using structs

UE - Gameplay - Blueprint Editor - Apr 11, 2018

When using the Save Current button rather than save all, an actor that uses a variable with a struct will not retain data after the editor is restarted. Steps from scratch:Open EditorCreate a new ...

Sampling Scene Texture in Custom Expression in Post Process Material Breaks Viewport UV

UE - Graphics Features - Apr 6, 2018

This issue does not occur in 4.18.3 but does occur in 4.19 and Main, making this a regression. Per user: I suspect there's an issue with custom expressions and sampling coordinates. It appears onc ...

Editing the value directly with world composition level details is incorrect moved

UE - World Creation - Worldbuilding Tools - World Composition - Apr 4, 2018

Editing the value directly with world composition level details is incorrect moved. Input some value and pressing Enter will result in a different value. ...