Camera Actor variable (array) no longer editable in Blueprints

UE - Gameplay - Jun 7, 2018

This is a regression from 4.19. In 4.19 you were able to change the actor assigned to the array element in a Camera Actor variable. In 4.20 and 4.21 the field is grayed out and displays None with a ...

Landscapes Do Not Recognize Material Layers if Blend Assets Are Added in Material Instance

UE - Graphics Features - May 24, 2018

*Developer's Note*  - Material layers are not landscape layers and are not expected to interact. Not sure if this is a bug, but depending on how a layered material is created, its layers may not ...

Missing some UBX collisions after imported from FBX

Tools - May 15, 2018

If move those UBX collision closer to the visual mesh, it kind could fix the problem, but still wondering if it's a bug or limitation; what's the reason behind it and how artist could avoid those pr ...

Volumetric Lightmaps Do Not Sample Correctly Under Landscapes

UE - Graphics Features - May 11, 2018

Per Licensee:  I noticed that the Volumetric Lightmap does not build at correct density if an object is under the level of the terrain. Is this a feature or a bug? I'm creating a under-terrain dung ...

Distance Field Shadows Not Working On Large Objects

UE - Graphics Features - May 10, 2018

UDN Licensee reported this on 4.16, and I can repro in 4.17- 4.19.  Per Licensee: I'm trying to use distance field shadows on very large objects, but it looks like it does not work. Can you sugge ...

Cannot add a non-static custom thunk to a code class

UE - Foundation - Cpp Tools - UnrealHeaderTool - May 7, 2018

In 4.19, it is no longer possible to create a non-static custom thunk in a class. This was possible in 4.18.3. REGRESSION: Yes. ...

Event Blueprint Initialize Animation Components are Null

OLD - Anim - May 2, 2018

When adding Components to an AnimBP, Components that are already in ACharacter, can be accessed no problem. Only "New" Components/Variables can't be accessed. ...

Rendering Offscreen Using Non-Fullscreen View Creates Black Border

UE - Graphics Features - Apr 25, 2018

Issue has been observed in 4.19.1 from EGL and Main CL 4027311. Per licensee: We recently switched from UE 4.18 to 4.19, and noticed several issues when doing offscreen rendering. To illustrate th ...

Issue with Reference of Object Object Spawned by Another Shot After Reopen the Level

UE - Anim - Sequencer - Apr 23, 2018

If you use an object to be spawned in one shot in another shot, re-opening the level will lose reference in that shot. ...

Using "Save Current" instead of Save all appears to result in loss of data in actors using structs

UE - Gameplay - Blueprint Editor - Apr 11, 2018

When using the Save Current button rather than save all, an actor that uses a variable with a struct will not retain data after the editor is restarted. Steps from scratch:Open EditorCreate a new ...