Background blur missing with HDR CompositeMode 1

UE - Graphics Features - Jul 29, 2021

UPD: According to Affects Version field, issue reproduces in 4.26, Regression for 4.27 - No. ...

[Submix][Recording] - Existing Sound Wave to Overwrite option has no effect

UE - Audio - Submixes - Jul 29, 2021

This is an old bug that looks like it never made its way into JIRA. Adding for documentation.  ...

Movie Render Queue does not render letterboxes to exports with sensor aspect ratios between 16:9 and 1:1

UE - Anim - Sequencer - Jul 28, 2021

There is a discrepancy between how Movie Scene Capture (Legacy) and Movie Render Queue handle letterboxing for sensor aspect ratio's that do not match the export resolution, which seems to be a bug ...

Single Frame Blendspace doesn't sample root motion

UE - Anim - Runtime - Jul 26, 2021

Single Frame Blendspace nodes don't correctly sample/generate root motion. The reason for this is because of how we calculate the delta to bump the sampling within the blendspace each frame. In a ...

Making a Movie Scene Section Parameters struct in Blueprints will use the incorrect Can Loop values

UE - Gameplay - Blueprint - Jul 26, 2021

Can Loop is the edit condition for two other values in the struct, and those will have values by default when the node is created, so Can Loop will be true in the make struct node.  You can work ar ...

[CrashReport] TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,EActiveTimerReturnType ,FDefaultDelegateUserPolicy

UE - Editor - UI Systems - Slate - Jul 26, 2021

Generated from CrashReporter likely the same issue - [Link Removed] but hasn't been brought over to UE5 EA ...

Frame Times in section structs are not converted with changing the sequence's tick interval.

UE - Anim - Sequencer - Jul 23, 2021

When changing the tick interval of the sequence, frame values stored on structs are not converted.  ...

Datasmith gltf importer does not read framerate from the file

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 23, 2021

I'm importing glb or gltf files via the data prep tools but I can't find an option to set the animation fps. It defaults to 30 fps. (it doesn't matter which fps my exported animation has) Is there ...

ARCore: Handheld AR Template doesn't handle background/resume correctly

UE - Platform - XR - Jul 23, 2021

When the new template gets backgrounded and resumed, the app might not be fully functional at resume time. Sometimes the plane detection doesn't work. Sometimes the camera goes down. It's not very ...