StartCameraFade() breaks on mobile projects after editor is closed/reopened

UE - Platform - Mobile - Oct 6, 2015

If a project that is set to Mobile/Tablet and Scalable 3D or 2D uses StartCameraFade() to produce a fade in effect, the effect will not play in PIE if the editor is closed/reopened. ...

Changing the state of a PrimitiveComponent->BodyInstance while SetSimulatePhysics(false) updates the game thread but does not update the physics behavior

UE - Simulation - Physics - Nov 21, 2024

Changing the state of a PrimitiveComponent->BodyInstance while SetSimulatePhysics(false) updates the game thread but does not update the physics behavior. In the repro project provided (see addl in ...

Crash when calling "Create Widget" node

UE - Editor - UI Systems - Dec 3, 2014

User reported a crash when trying to call "Create Widget" node set to UserWidget. Was not able to reproduce internally. User was able to resolve the crash by recreating the widget blueprint and re ...

[CrashReport] UE4Editor_SlateCore!SWidget::ExecuteActiveTimers() [swidget.cpp:986]

UE - Rendering Architecture - Materials - Dec 15, 2017

User comments:right mouse button in material editor made engine crash....becomes slow and crash....64gb ram, 2 xeon and gtx690....need to restart computer to everything works fine. need a solution t ...

Crash on draw material to rendertarget

UE - Graphics Features - May 5, 2017

This crash has started occurring in 4.15.2. It seems to be a regression from 4.15.1. ...

CLONE - Crash on draw material to rendertarget

UE - Graphics Features - May 19, 2017

This crash has started occurring in 4.15.2. It seems to be a regression from 4.15.1. ...

Blueprint Projects can't make APK without compiled .so Error when packaging for Android with any Plugin Disabled

UE - Platform - Mobile - Sep 5, 2018

Blueprint Projects can't make APK without compiled .so Error when packaging for Android with any Plugin Disabled. Also seeing Gradle errors if SteamVR plugin is disabled. Setting min version to 14 ...

[CrashReport] UE4Editor_UnrealEd!UEditorBrushBuilder::EndBrush() [editorbrushbuilder.cpp:53]

Tools - Aug 10, 2018

No user comments in crash group 48 bool UEditorBrushBuilder::EndBrush( UWorld* InWorld, ABrush* InBrush ) 49 { 50 //!!validate 51 check( InWorld != nullptr ); ...

Crash When opening context menu in sequencer

UE - Anim - Sequencer - Mar 14, 2018

Altering a key in an event track that contains a struck with a static mesh variable will cause the editor to crash. ...