If a project that is set to Mobile/Tablet and Scalable 3D or 2D uses StartCameraFade() to produce a fade in effect, the effect will not play in PIE if the editor is closed/reopened. ...
Changing the state of a PrimitiveComponent->BodyInstance while SetSimulatePhysics(false) updates the game thread but does not update the physics behavior. In the repro project provided (see addl in ...
User reported a crash when trying to call "Create Widget" node set to UserWidget. Was not able to reproduce internally. User was able to resolve the crash by recreating the widget blueprint and re ...
User comments:right mouse button in material editor made engine crash....becomes slow and crash....64gb ram, 2 xeon and gtx690....need to restart computer to everything works fine. need a solution t ...
This crash has started occurring in 4.15.2. It seems to be a regression from 4.15.1. ...
This crash has started occurring in 4.15.2. It seems to be a regression from 4.15.1. ...
Blueprint Projects can't make APK without compiled .so Error when packaging for Android with any Plugin Disabled. Also seeing Gradle errors if SteamVR plugin is disabled. Setting min version to 14 ...
No user comments in crash group 48 bool UEditorBrushBuilder::EndBrush( UWorld* InWorld, ABrush* InBrush ) 49 { 50 //!!validate 51 check( InWorld != nullptr ); ...
Altering a key in an event track that contains a struck with a static mesh variable will cause the editor to crash. ...