IgnoreActorWhenMoving node doesn't work if the actor variable is set per instance

UE - Gameplay - Apr 30, 2015

IgnoreActorWhenMoving node doesn't work if the actor variable is set per instance. ...

Editor Preferences 'Enable Sound' option causes Real Time Audio to Stop Working after PIE

UE - Audio - Sep 28, 2016

Real Time Audio stops playing sounds after exiting PIE with the 'Enable Sound' option disabled. The tooltip states, "Whether to play sounds while in a Play in Editor session." This setting does no ...

Save on Compile "On Success Only" Does not save on Successful Compiles with Warnings

UE - Gameplay - Blueprint - Aug 6, 2015

The option to save on Compile "On Success Only" does not save on successful compiles that contain warnings. If this is intended, then to avoid confusion, the tool tip should specifiy that "Blueprin ...

Renaming an AnimNotify does not redirect event nodes to the new name

OLD - Anim - Apr 10, 2015

Renaming an animNotify in the Animation Notifies window (Window>Animation Notifies) does not redirect existing event nodes to the new name. It also doesn't appear under the Right Click menu in the ...

Physics not reacting correctly with physical material if velocity is not high enough

UE - Simulation - Physics - Feb 3, 2015

There are issues with the way Physics is being handled with physical materials. Having a physical material setup with a restitution of 1 and a high max depenetration value will result in no bounce. ...

Setting LOD Group for Foliage wipes previous LOD data

Tools - Feb 4, 2015

If you import a mesh with LODs and assign the LOD Group for Foliage the mesh will import with all appropriate LODs. If you do not select a LOD group and after decide you want to change the LOD Grou ...

[CrashReport] UE4Editor_UnrealEd!TArray<TScriptDelegate<FWeakObjectPtr>,FDefaultAllocator>::Find() [array.h:784]

UE - Gameplay - Aug 22, 2017

This is a regular crash occurring in 4.17. It may be a regression as there is no immediate evidence of it occurring in prior releases. Users have not provided any descriptions of their actions whe ...

No shadow cast after Static Mesh Editor material assignment

UE - Editor - Content Pipeline - Datasmith - Importer - Apr 21, 2020

This is a Rhino file. Shadows are not cast on the Static Mesh after materials are assigned in the Static Mesh Editor. This was reported and tested in 4.24.3 (CL-11590370). This was reproduced in 4. ...

Anim sequence in DLC leads to crash in IOS.

UE - Platform - Mobile - May 19, 2020

DLC download is working as expected but opening a map with anim sequence which is located at DLC's pak file will lead to crash in iOS. ...

Hitting a breakpoint in widget blueprint while running PIE with Selected Viewport mode blocks entire editor rendering

UE - Editor - UI Systems - UMG - Oct 6, 2023

This problem does not occur when running PIE with New Editor Window mode. ...