Scaling snap for selected object are reset to the origin of the scale pivot location

Tools - Apr 27, 2016

When scaling multiple selected actors in the scene with snap enabled the actors will reposition to the pivot origin of the last selected actor in the group when going down to a value of 0 or a negat ...

Events disabled by default in children even when used in the parents

UE - Gameplay - Blueprint - Apr 27, 2016

some events are disabled by default, even though the event is defined in the parent ...

Floating point inaccuracies when moving actors in the level viewport

Tools - Apr 25, 2016

some floating point inaccuracy appear to influence actor positions when moving actors back and forth in only one axis in the level viewport. It is especially noticeable when the actors are far from ...

Has Any User Focused Descendants returns true even if all children have been removed

UE - Editor - UI Systems - Apr 25, 2016

HasAnyUserFocusedDescendants returns true even when all children have been removed. ...

Reimport factory not being called for import enabled by plugin

UE - Editor - Content Pipeline - Import and Export - Apr 25, 2016

A user reported a problem that started occurring with 4.10 and didn't occur in 4.9.2 (Was unable to get a project in 4.9.2 and thus unable to confirm his claims, therefore I'm not marking this as a ...

Post processing set to medium in engine scalability with bloom set to 0 causes color settings not work

UE - Graphics Features - Apr 25, 2016

Color effects appear not to work when post processing is set to medium and the bloom intensity is set to 0 ...

Draw as Box Image size is set by currently selected widget when using the same material

UE - Editor - UI Systems - Apr 25, 2016

The image size is set for all widgets using the same material are set to the widget that is currently selected ...

Simulated physics after a delay causes physics objects to fall through one another if their collision is overlapping

UE - Simulation - Physics - Apr 25, 2016

Actors that simulate physics after a delay will fall through other physics actors if their collision is touching or overlapping. Note May be related to [Link Removed] Regression? (No), issue (doe ...

Create player node's return value does not appear to return the correct player for clients

UE - Gameplay - Blueprint - Apr 22, 2016

The direct reference appears to not work on the client when using the return value on the create player node ...

Imported FBX causes a crash

Tools - Apr 22, 2016

Edit MattK: This seems like more of a cooking issue than an fbx issue. The crash is related to nav collision When adding a FBX import into your project, if you do not close the project out and ope ...