When scaling multiple selected actors in the scene with snap enabled the actors will reposition to the pivot origin of the last selected actor in the group when going down to a value of 0 or a negat ...
some events are disabled by default, even though the event is defined in the parent ...
some floating point inaccuracy appear to influence actor positions when moving actors back and forth in only one axis in the level viewport. It is especially noticeable when the actors are far from ...
HasAnyUserFocusedDescendants returns true even when all children have been removed. ...
A user reported a problem that started occurring with 4.10 and didn't occur in 4.9.2 (Was unable to get a project in 4.9.2 and thus unable to confirm his claims, therefore I'm not marking this as a ...
Color effects appear not to work when post processing is set to medium and the bloom intensity is set to 0 ...
The image size is set for all widgets using the same material are set to the widget that is currently selected ...
Actors that simulate physics after a delay will fall through other physics actors if their collision is touching or overlapping. Note May be related to [Link Removed] Regression? (No), issue (doe ...
The direct reference appears to not work on the client when using the return value on the create player node ...
Edit MattK: This seems like more of a cooking issue than an fbx issue. The crash is related to nav collision When adding a FBX import into your project, if you do not close the project out and ope ...