Changing component type in code breaks blueprint details for the component

UE - Gameplay - Blueprint - Jul 7, 2015

If the VisibleAnywhere specifier is use in the UPROPERTY macro of a code based component, changing that component from one type to another (from USphereComponent to UBoxComponent for example) will c ...

Enabling Use Pawn Control Rotation on a SpringArm component does not set the rotation values to zero, and subsequent rotation is not allowed after the setting is disabled

UE - Gameplay - Player Movement - Jan 2, 2016

Enabling Use Pawn Control Rotation on a SpringArm component does not set the rotation values to zero. Subsequently disabling Pawn Use Control Rotation make rotation of the component impossible until ...

Custom Blend Graph read only after copy/paste of State Nodes

OLD - Anim - Apr 30, 2015

When copy/pasting a state network, if any transition has Custom Blend Logic, the Custom Blend Graph becomes read only in the pasted version. ...

Teleporting to the World Location of a Scene Component in a packaged game will crash the game

UE - Gameplay - Blueprint - Jun 1, 2015

Teleporting to the World Location of a Scene Component in a packaged game will crash the game. Teleporting to the Actor Location does not cause this crash. Crash log attached. Nothing is showing up ...

Set World Location at Spline Point node doesn't change spline point locations

Tools - Jul 10, 2015

The Set World Location at Spline Point node does not correctly update the location of the indicated spline. ...

A duplicated component in the blueprint editor is invisible and the pivot stays at 0,0,0 until compiled

UE - Gameplay - Blueprint - Jun 19, 2015

A duplicated component in the blueprint editor is invisible and the pivot stays at 0,0,0 until compiled User Description: Since 4.8 if I duplicate a child actor component in the viewport the dupli ...

Landscape holes retain collision if Mip level changed to 1

UE - LD & Modeling - Terrain - Landscape - May 19, 2015

Landscape holes have collision if the mip level of the landscape is changed from 0 to 1. ...

Get Font Size returns 0.0 for default (null) font value

UE - Gameplay - Jan 21, 2015

When using the default value in a "get text size" node, the height and width return 0.0. Note: potentially returning null value as no hard value is presented to font. James: Should use same fall ...

Editor crashes on Shootergame when implementing widget blueprint

Docs - Samples - Sep 30, 2014

In Shootergame, adding a widget to the Viewport causes the editor to crash after PIE then re-opening the blueprint calling the widget. Additional Notes: This was repro'd in both main and Github. L ...

Show progress/cancel button during lengthy destruction fracture

UE - Simulation - Physics - Jul 25, 2014

When the 'Fracture' button is clicked on a Destructible Mesh made from SM_MatPreviewMesh_02, the editor immediately freezes and stops responding. ...