When LOD change is triggered by camera FOV change, no dithered LOD transition happens. ...
https://forums.unrealengine.com/showthread.php?126489-Test-the-Forward-Renderer-in-your-PC-VR-projects-with-the-4-14-Preview&p=653027&viewfull=1#post653027 ...
Holding down Command + Alt + Drag to select an area in the Mac OSX environment will often result in erratic behavior from the cursor, causing the cursor to move exponentially beyond the area that th ...
Crash when using stereo on command in shipping build. The game crashes when the stereo on command is called via an Execute Console Command node. ...
A child actor rotates incorrectly if the parent has negative scaling on one axis and more than 1.0 scaling on another. The child/parent relationship was created through the World Outliner. Licensee ...
Note: I looked for a similar or related bug but could not find one. Sorry if it's here and buried. Subsurface Profile materials render differently in the Material Editor Preview pane than they do a ...
Multiple UDN issues reported 当我们4.14版本中尝试改变cascade编辑器的背景颜色时,Viewport没有变化,请问还有其他配置吗,谢谢 升级4.14后出现的粒子特效方面的问题 Color Picker not work when forward shading enabled cascade-particle-editor-background-co ...
A Wheeled Vehicle's wheels do not have collision when packaged into an HTML5 game. Regression?: Yes This issue did not occur in 4.13.2 Note: This is currently blocked from testing in Main as the P ...
Under certain conditions, when switching between the project tab and subsequent docked blueprint tabs, the appropriate menu will not refresh for the currently selected tab. Regression: No ...
Cast nodes can be converted to pure while the blueprint graph is in read-only mode, such as when you are debugging the blueprint. Found in 4.14.0 CL# 3195953. Reproduced in 4.13.2 CL# 3172292 and 4 ...