When placing a widget in a retainer box that has the clipping setting "Clip To Bounds - Without Intersecting" the retainer box ignores the clipping setting and clips the widget anyway. ...
Set Add and Map Add nodes no longer return the boolean (bool would return true if item was added to set, false if it already exists in set) ...
When placing the Box Collision inside the world and comparing it to a Box Brush of set equal size, the Box Collision is four times larger than the Box Brush. ...
-An asset with UBX collision created in Maya(2016), does not scale with it's collision when brought into Unreal -Scale one axis at a time and not the asset as a whole -Collision not generated on im ...
When placing a character with an AI Controller in editor, it repositions to the floor of the level when simulating or in PIE. ...
Movie Player do not seems to play movie in some android devices. [Link Removed] You can simply run the attached project in android devices to see the movie is played as expected. ...
Ads between matches WERE working, as was the purchase option. This was found in Shipping, but I was able to reproduce and gather logs from Development. This was found on a Pixel 2 on Android 8.1 ...
There is an issue where Vector Parameter Values do not show values with material instances. There is a workaround to get the parameter to appear as intended but setting the specific parameters using ...
When using the "Is Visible" node for a widget who parent is set to hidden, the node will return true even though the widget cannot be seen. ...