Retainer box does not appear to respect the clipping settings for its contents

UE - Editor - UI Systems - Apr 2, 2018

When placing a widget in a retainer box that has the clipping setting "Clip To Bounds - Without Intersecting" the retainer box ignores the clipping setting and clips the widget anyway. ...

SetAdd and MapAdd nodes do not return Bool

UE - Gameplay - Blueprint - Mar 29, 2018

Set Add and Map Add nodes no longer return the boolean (bool would return true if item was added to set, false if it already exists in set) ...

Box Extents of Box Collision is Double scale

OLD - Anim - Mar 12, 2018

When placing the Box Collision inside the world and comparing it to a Box Brush of set equal size, the Box Collision is four times larger than the Box Brush. ...

UBX Collision Does Not Resize With Mesh When Scaled

OLD - Anim - Feb 19, 2018

-An asset with UBX collision created in Maya(2016), does not scale with it's collision when brought into Unreal -Scale one axis at a time and not the asset as a whole -Collision not generated on im ...

Empty Character repositioned on begin play

UE - Gameplay - Feb 15, 2018

When placing a character with an AI Controller in editor, it repositions to the floor of the level when simulating or in PIE. ...

MediaTexture do not show video when playing a movie using Media Player in some Android devices.

Media Framework - Feb 13, 2018

Movie Player do not seems to play movie in some android devices. [Link Removed] You can simply run the attached project in android devices to see the movie is played as expected. ...

Leaderboards and Achievements are inaccessible in Match3 using a new account

UE - Online - Feb 6, 2018

Ads between matches WERE working, as was the purchase option. This was found in Shipping, but I was able to reproduce and gather logs from Development. This was found on a Pixel 2 on Android 8.1 ...

Vector Parameter Values do not show values with material instances

UE - Graphics Features - Jan 22, 2018

There is an issue where Vector Parameter Values do not show values with material instances. There is a workaround to get the parameter to appear as intended but setting the specific parameters using ...

the "Is Visible" node does not appear to consider the visibility of any parent widgets

UE - Editor - UI Systems - Jan 19, 2018

When using the "Is Visible" node for a widget who parent is set to hidden, the node will return true even though the widget cannot be seen. ...