UAnimSequenceBase::GetNumberOfFrames off by 1

OLD - Anim - Sep 10, 2019

Creating a montage from a default frame rate and rate scale sequence reports 1 less frame than the sequence. The difference is a result of UAnimSequence overriding UAnimSequenceBase::GetNumberOfFram ...

Android Studio adds testOnly=true to APKs it builds

UE - Platform - Mobile - Sep 10, 2019

If you open the build.gradle in Android Studio and debug, Android Studio will automatically add testOnly=true which makes it difficult to iterate with the editor since -t is needed when installing a ...

Import From Animation Root option on transform tracks creates a new absolute transform track

UE - Anim - Sequencer - Sep 9, 2019

Importing root motion onto a transform creates a new absolute track, which can blend unexpectedly with existing transforms.  ...

Crash: Landscape Materials Missing on Shipping and Development Packaged Builds

UE - Foundation - Core - Sep 9, 2019

When running a packaged build of a project with a level with a landscape that has a material assigned it will crash (shipping build) or not retain the assigned material (development build). There i ...

Linux Native Toolchain depends on libninfo5 which is not bundled

UE - Platform - Linux - Sep 6, 2019

libtinfo.so.5 => /lib/x86_64-linux-gnu/libtinfo.so.5 (0x00007fc27cf4d000) bschaefer@bschaefer-Precision-T7600:bin$ ldd ./clang linux-vdso.so.1 => (0x00007ffceefe3000) libpthread.so.0 => /lib/ ...

Creating a Blueprintable Struct that contains a Tmap results in Editor Crash

Tools - Sep 6, 2019

Any blueprint with a TArray of a struct containing a TMap crashes the editor when adding elements ...

After adding MovieSceneObjectPropertyTrack from BP or Python, clicking the pull down of the added track occurs crash

UE - Anim - Sequencer - Sep 6, 2019

When MovieSceneObjectPropertyTrack is added from BP or Python, PropertyClass of UMovieSceneObjectPropertyTrack becomes null, so it crashes with the following processing of SPropertyMenuAssetPicker : ...

Collisions aren't disabled by UPhysicsConstraintComponent in non-blocking streaming levels

UE - Simulation - Physics - Sep 5, 2019

When using a constraint to disable collision between the constrained bodies, collisions are not ignored if the constraint is part of a streamed in sub level that does not block on load. This also oc ...

Reimport broken from uDatasmith when moving from 4.22 to 4.23 project

UE - Editor - Content Pipeline - Datasmith - Importer - Sep 5, 2019