Anim sequence in DLC leads to crash in IOS.

UE - Platform - Mobile - May 19, 2020

DLC download is working as expected but opening a map with anim sequence which is located at DLC's pak file will lead to crash in iOS. ...

Child Actor Components jitter around in blueprint viewport when dragged

UE - Gameplay - Components - May 18, 2020

REGRESSION: Does not occur in 4.24 Dragging a child actor component in the blueprint viewport results in it bouncing and jittering. ...

Set Playback End will cause a sequence's upper bound to be inclusive.

UE - Anim - Sequencer - May 14, 2020

FSequencer::SetPlaybackEnd calls SetUpperBound which creates a TRangeBound with the default bounds type, so the end frame will be inclusive instead of exclusive. ...

Cannot access private member MarkPropertyDirtyFromRepIndex error when building a nativized blueprint with a replicated property

UE - Networking - May 14, 2020

The following error occurs when building a project that has a replicated variable with the replication condition set to Skip Owner inside a nativized blueprint.UATHelper: Packaging (Windows (64-bit) ...

RemoteToolChainPrivate.key permissions issue with Microsoft account Windows users

UE - Platform - Mobile - May 14, 2020

Also have attach that exact RemoteToolChainPrivate.key file Logs when attempting to launch TM-ShaderModels Error:[Remote] Using private key at C:\Users\varun\AppData\Roaming\Unreal Engine\UnrealBu ...

Random crash in UWindDirectionalSourceComponent::GetWindParameters

UE - Simulation - Physics - Character - May 14, 2020

Niagara Preview viewport is unaffected by Preview Scene Setting Environment Color

UE - Niagara - May 14, 2020

Preview Scene Setting Environment Color only shows as black in Niagara editor viewports This issue does not reproduce in the Material, Static Mesh, Skeletal Mesh, Anim BP, or Control Rig Editors. ...

Sequencer transform origin not updated on first frame

UE - Anim - Sequencer - May 13, 2020

When the level sequence is evaluated from calling play on a level sequence player the level sequence actor does not have an opportunity to tick, which is where the transform origin is calculated. ...